

Though the game shares the same trophy set with its PS3 and PS4 versions, it isn't a cross-buy title. Unless you specifically arrange for someone to join you online, you'll have a tough time finding a random player to join up. You can also play co-op online, something most games in the Vita library don't bother with. There is no split-screen like the home console versions, but you can engage in two-player ad-hoc play, with each player controlling an officer. Surprisingly, Story mode is packed with lots of unexpected technical extras. Loot drops also happen often, making the game a bit like Diablo or Borderlands in that you'll repeat skirmishes just to see if you can obtain something better. Those you control also get specific boosts to their attack type, depending on what gets used the most. All of the characters that are active in a battle earn XP for stat boosts and additional moves in their combo chain. The faster gameplay and other changes make for a tighter experience, but the developers decided to entice players even more. Though the time limit for all the missions remains the same, the constant announcement of secondary objectives makes the game feel faster since there's always a sense of having something to do - even if it's the same task over and over again. The objectives can happen simultaneously and take place all over the map, making you want to rush through areas to clear them all instead of dawdling at every outpost. They're mostly the same in that they ask you to kill certain officers instead of the main boss, but there are variations, like trying to kill the target under a small time limit. Levels may have the basic structure intact, but they add lots of secondary objectives to the mix. The new moves make you a more powerful fighter, but the missions require you to use the power efficiently since it tries to make you quicken your pace. Hyper moves are also in the picture since they're faster, so users can knock back or knock out large groups of enemies while propelling forward. Combat has been beefed up, so you can start combos with power moves instead of just basic ones. You can order that officer around with basic commands, like defend and follow, or you can swap controls to hit another part of the battlefield faster or use a different weapon set. Instead of being able to switch between three characters, you have one other AI-controlled teammate on the field at all times. The team mechanic from Warriors Orochi 3 is here but tweaked. You can also go after officers to lower enemy morale and obtain gems to add attributes to your weapons, health, power-ups and weapons.įor a franchise that's known for taking small steps in improving its titles, SW4 can be considered as a few leaps forward. While your main objective is usually to go after the head of the army, you can choose to attack barracks commanders to whittle down the number of enemies coming after you.

The core game is still the same, so you're pitted against hundreds of enemies at a time, most of whom simply stand there while you slash away with combinations of basic and power attacks. Each of the chapters stands independently, and each varies in level size and available characters. You go through several chapters that chronicle the rise of the various clans. Story mode takes place during the Warring States era of feudal Japan, and it's a lot more structured than expected. Compared to some other games, what's here is quite deep, especially since you can keep up to 10 custom images for the 20 available character slots. There's even the ability to add a custom image for your armor, character portrait, and kanji characters that appear before your super moves.

You can also select the type of weapons and the kind of leveling they'll do as you progress. The creation system is surprisingly robust, as you can choose a number of looks for your male or female fighter.
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It's also where you can create a character to use in Free mode. Dojo is the home for all of the unlockable items, like character biographies, cut scenes and music tracks. Free Play lets you replay any past mission with any character you want. Unlike past games in the series, there are only four modes available in the SW4. If you want a good example of this in action, look no further than Samurai Warriors 4. It comes as no surprise that a number of fans are recent converts, since the more recent Musou games provide a nice balance between mowing down hundreds of enemies per level and introducing enough new wrinkles to keep the carnage interesting. Starting with the ability to fill the screen with more and more enemies to kill, the game slowly expanded by adding one or two new features per title while maintaining the core mechanics. Three console generations have seen Tecmo Koei's Musou games perform a steady evolution.
